public static class UnitZ
{
	public static AIManager aiManager;

	public static GameNetwork gameNetwork;

	public static GameManager gameManager;

	public static CharacterManager characterManager;

	public static ItemManager itemManager;

	public static ItemCrafterManager itemCraftManager;

	public static PlayerManager playerManager;

	public static PlayerSave playerSave;

	public static LevelManager levelManager;

	public static PlayerHUDCanvas Hud;

	public static string GameKeyVersion = string.Empty;

	public static bool IsOnline;

	public static NetworkGameplayManager NetworkGameplay;

	public static DedicatedManager dedicatedManager;

	public static bool IsMobile;
}
